Tampilkan postingan dengan label Arduino. Tampilkan semua postingan
Tampilkan postingan dengan label Arduino. Tampilkan semua postingan

Selasa, 04 Juni 2013

ARDUINO WORKSHOP: A HANDS-ON INTRODUCTION WITH 65 PROJECTS


A Hands-On Introduction with 65 Projects

Book Description
In Arduino Workshop, you'll learn how these add-ons work and how to integrate them into your own projects. You'll start off with an overview of the Arduino system but quickly move on to coverage of various electronic components and concepts. Hands-on projects throughout the book reinforce what you've learned and show you how to apply that knowledge. As your understanding grows, the projects increase in complexity and sophistication.

Table of Contents
Chapter 1 Getting Started
Chapter 2 Exploring the Arduino Board and the IDE
Chapter 3 First Steps
Chapter 4 Building Blocks
Chapter 5 Working with Functions
Chapter 6 Numbers, Variables, and Arithmetic
Chapter 7 Liquid Crystal Displays
Chapter 8 Expanding Your Arduino
Chapter 9 Numeric Keypads
Chapter 10 Accepting User Input with Touchscreens
Chapter 11 Meet the Arduino Family
Chapter 12 Motors and Movement
Chapter 13 Using GPS with Your Arduino
Chapter 14 Wireless Data
Chapter 15 Infrared Remote Control
Chapter 16 Reading RFID Tags
Chapter 17 Data Buses
Chapter 18 Real-time Clocks
Chapter 19 The Internet
Chapter 20 Cellular Communications

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Sabtu, 16 Maret 2013

Make a Mind-Controlled Arduino Robot: Use Your Brain as a Remote

Book Description
Build a robot that responds to electrical activity in your brain—it’s easy and fun. If you’re familiar with Arduino and have basic mechanical building skills, this book will show you how to construct a robot that plays sounds, blinks lights, and reacts to signals from an affordable electroencephalography (EEG) headband. Concentrate and the robot will move. Focus more and it will go faster. Let your mind wander and the robot will slow down.

You’ll find complete instructions for building a simple robot chassis with servos, wheels, sensors, LEDs, and a speaker. You also get the code to program the Arduino microcontroller to receive wireless signals from the EEG. Your robot will astound anyone who wears the EEG headband.

This book will help you:
- Connect an inexpensive EEG device to Arduino
- Build a robot platform on wheels
- Calculate a percentage value from a potentiometer reading
- Mix colors with an RGB LED
- Play tones with a piezo speaker
- Write a program that makes the robot avoid boundaries
- Create simple movement routines

Table of Contents
Chapter 1 Building the Chassis
Chapter 2 Coding
Appendix Building the ScrewShield

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Jumat, 15 Maret 2013

Arduino + Android Projects for the Evil Genius: Control Arduino with Your Smartphone or Tablet

Book Description
Discover how to create cool Arduino devices that “talk” to Android smartphones and tablets!
Arduino + Android Projects for the Evil Genius brings two popular open-source technologies together with a series of hands-on projects that marry the worlds of touch-screen devices and physical computing. The book covers the Android Open Application Development Kit and USB interface, showing you how to use it with the basic Arduino platform. Other projects demonstrate methods of communication between Android and Arduino—including sound, Bluetooth, and WiFi/Ethernet—that don’t require the ADK at all.

From fun, inventive projects such as building a Geiger counter or Bluetooth-controlled Arduino robot, to practical home automation projects, the book contains something for everyone. Included is a beginner’s guide to programming the Arduino that will help those who are new to the platform start with a firm foundation.

Arduino + Android Projects for the Evil Genius
- Demonstrates how to use the Android Open Accessory Development Kit (ADK) with the basic Arduino platform
- Features self-contained projects that include an clear explanation of the theory as well as practical, - - step-by-step instructions thoroughly illustrated with drawings and photographs
- Shows how to use Ethernet, Bluetooth, and short-range RF links to talk to Arduino
- Reveals the author's own never-before-seen sound-based link for making the two devices communicate with audio tones
- Provides the fundamental knowledge you need to create your own projects
- Contains techniques that work with ANY Android device
- Explains how to create practical, useful home automation devices and communicate with them by radio or Internet

Everything for the Evil Genius!
Bluetooth-Controlled Robot; Geiger Counter Using ADK; Light Show Using ADK; TV Remote Using ADK; Temperature Logger Using ADK; Home Automation Controller; Controlling Mains Devices; Smart Home Thermostat; RFID Door Lock; Power Consumption Meter; Delay Timer; Programming Primer

Each fun, inexpensive, and slightly wicked Evil Genius project includes a detailed list of materials, sources for parts, schematics, and lots of clear, well-illustrated instructions for easy assembly. The larger workbook-style layout and convenient two-column format make following the step-by-step instructions a breeze.

Table of Contents
Part One: Android Peripherals
1. Bluetooth Robot
2. Android Geiger Counter
3. Android Light Show
4. TV Remote
5. Temperature Logger
6. Ultrasonic Range Finder
Part Two: Home Automation
7. Home Automation Controller
8. Power Control
9. Smart Thermostat
10. RFID Door Lock
11. Signaling Flags
12. Delay Timer

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Minggu, 10 Maret 2013

Professional Android Open Accessory Programming with Arduino

Book Description
Learn how to control your home or car from your Android smartphone - air conditioning, lights, entertainment systems, and more!

Android Open Accessory is a new, simple, and secure protocol for connecting any microcontroller-empowered device to an Android smartphone or tablet. This Wrox guide shows Android programmers how to use AOA with Arduino, the microcontroller platform, to control such systems as lighting, air conditioning, and entertainment systems from Android devices. Furthermore, it teaches the circuit-building skills needed to create games and practical products that also take advantage of Android technology.

- Introduces Android Open Accessory and shows how to set up the hardware and development environment
- Explains how to code both Android and Arduino elements of an accessory
- Features four complete projects developers can build using various sensors and indicators/actuators, including source code
- Gives Android developers the tools to create powerful, sophisticated projects

Professional Android Open Accessory with Android ADK and Arduino opens exciting new opportunities for Android developers.

Table of Contents
Part I Welcome to the Wonderful World of Accessories
1 Introduction to Android Open Accessory
2 Setting Up the (Arduino) Hardware
3 Understanding Data Communication
4 Setting up Development Environments
5 Creating the Accessory Library
6 Using Your Accessory Library
7 Digital Arduino
8 Analog Arduino
Part II Projects
9 Bike Ride Recorder
10 Kitchen Lamp
11 Mr Wiley

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Beginning Android ADK with Arduino

Book Description
Whether you're new to Arduino and Android development, or you've tinkered a bit with either one, this is the book for you. Android has always been a natural fit with Arduino projects, but now that Google has released the Android Open Accessory Development Kit (the Android ADK), combining Android with Arduino to create custom gadgets has become even easier.
Beginning Android ADK with Arduino shows how the ADK works and how it can be used with a variety of Arduino boards to create a variety of fun projects that showcase the abilities of the ADK.

What you’ll learn
- How different boards work with the ADK
- How to create your first sketch and project
- How to work with light and sound
- How to work with servos and DC motors
- How to work with photoresistors and thermistors to sense the environment
- How to make your own capacitive touch game show buzzer
- How to create your own camera-enabled alarm system

Who is this book for
This book is for beginning Arduino and Android enthusiasts, or Arduino developers who want to try out the new Android ADK.

Table of Contents
1-Introduction
2-Andriod and Arduino: Getting to Know Each Other
3-Outputs
4-Inputs
5-Sounds
6-Light Intensity Sensing
7-Temperature Sensing
8-A Sense of Touch
9-Making Things Move
10-Alarm System

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Sabtu, 09 Maret 2013

Make: Arduino Bots and Gadgets

Book Description
Want to build your own robots, turn your ideas into prototypes, control devices with a computer, or make your own cell phone applications? It's a snap with this book and the Arduino open source electronic prototyping platform. Get started with six fun projects and achieve impressive results quickly.

Gain the know-how and experience to invent your own cool gadgets.

With Arduino, building your own embedded gadgets is easy, even for beginners. Embedded systems are everywhere—inside cars, children’s toys, and mobile phones. This book will teach you the basics of embedded systems and help you build your first gadget in just a few days. Each learn-as-you-build project that follows will add to your knowledge and skills.

- Experiment with Arduino, the popular microcontroller board
- Build robots and electronic projects with easy-to-follow instructions
- Turn your ideas into working physical prototypes
- Use Android phones as remote controls in your projects
- Work with an uncomplicated programming language created for artists, designers, and hobbyists
- Get everyone involved, with projects that even beginners can build

Table of Contents
Chapter 1 Introduction
Chapter 2 Arduino: The Brains of an Embedded System
Chapter 3 Stalker Guard
Chapter 4 Insect Robot
Chapter 5 Interactive Painting
Chapter 6 Boxing Clock
Chapter 7 Remote for a Smart Home
Chapter 8 Soccer Robot

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Atmospheric Monitoring with Arduino: Building Simple Devices to Collect Data About the Environment

Book Description
Makers around the globe are building low-cost devices to monitor the environment, and with this hands-on guide, so can you. Through succinct tutorials, illustrations, and clear step-by-step instructions, you’ll learn how to create gadgets for examining the quality of our atmosphere, using Arduino and several inexpensive sensors.

Detect harmful gases, dust particles such as smoke and smog, and upper atmospheric haze—substances and conditions that are often invisible to your senses. You’ll also discover how to use the scientific method to help you learn even more from your atmospheric tests.

- Get up to speed on Arduino with a quick electronics primer
- Build a tropospheric gas sensor to detect carbon monoxide, LPG, butane, methane, benzene, and many other gases
- Create an LED Photometer to measure how much of the sun’s blue, green, and red light waves are penetrating the atmosphere
- Build an LED sensitivity detector—and discover which light wavelengths each LED in your Photometer is receptive to
- Learn how measuring light wavelengths lets you determine the amount of water vapor, ozone, and other substances in the atmosphere

Table of Contents
1- The World's Shortest Electronic Primer
2- Gadget: Tropospheric Gas Detector
3- A Brief Introduction to LEDs
4- Gadget: LED Sensitivity Tester
5- Gadget: LED Photometer
6- Using the LED Photometer
7- Doing Science: How To Learn More From Your Atmospheric Data

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Environmental Monitoring with Arduino: Building Simple Devices to Collect Data About the World Around Us

Book Description
After the devastating tsunami in 2011, DYIers in Japan built their own devices to detect radiation levels, then posted their finding on the Internet. Right now, thousands of people worldwide are tracking environmental conditions with monitoring devices they’ve built themselves. You can do it too!

This inspiring guide shows you how to use Arduino to create gadgets for measuring noise, weather, electromagnetic interference (EMI), water purity, and more. You’ll also learn how to collect and share your own data, and you can experiment by creating your own variations of the gadgets covered in the book. If you’re new to DIY electronics, the first chapter offers a primer on electronic circuits and Arduino programming.

- Use a special microphone and amplifier to build a reliable noise monitor
- Create a gadget to detect energy vampires: devices that use electricity when they’re “off”
- Examine water purity with a water conductivity device
- Measure weather basics such as temperature, humidity, and dew point
- Build your own Geiger counter to gauge background radiation
- Extend Arduino with an Ethernet shield—and put your data on the Internet
- Share your weather and radiation data online through Pachube

Table of Contents
Chapter 1 The World’s Shortest Electronics Primer
Chapter 2 Project: Noise Monitor/LED Bar Output
Chapter 3 New Component: 4Char Display
Chapter 4 Detecting Electromagnetic Interference (and making bad music)
Chapter 5 Project: Water Conductivity/Numerical Output
Chapter 6 New Component: Ethernet Shield
Chapter 7 Project: Humidity, Temperature & Dew Point/4Char Display
Chapter 8 Real-Time, Geo-Tagged Data Sharing with Pachube
Chapter 9 Project: Radiation Counter/Sharing Data on the Internet
Chapter 10 Casing the Gadget

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Kamis, 07 Maret 2013

Arduino Internals


Book Description
Arduino Internals guides you to the heart of the Arduino board. Author Dale Wheat shares his intimate knowledge of the Arduino board—its secrets, its strengths and possible alternatives to its constituent parts are laid open to scrutiny in this book. You'll learn to build new, improved Arduino boards and peripherals, while conforming to the Arduino reference design.

Arduino Internals begins by reviewing the current Arduino hardware and software landscape. In particular, it offers a clear analysis of how the ATmega8 board works and when and where to use its derivatives. The chapter on the "hardware heart" is vital for the rest of the book and should be studied in some detail.

Furthermore, Arduino Internals offers important information about the CPU running the Arduino board, the memory contained within it and the peripherals mounted on it. To be able to write software that runs optimally on what is a fairly small embedded board, one must understand how the different parts interact. Later in the book, you'll learn how to replace certain parts with more powerful alternatives and how to design Arduino peripherals and shields.

Since Arduino Internals addresses both sides of the Arduino hardware-software boundary, the author analyzes the compiler toolchain and again provides suggestions on how to replace it with something more suitable for your own purposes. You'll also learn about how libraries enable you to change the way Arduino and software interact, and how to write your own library implementing algorithms you've devised yourself. Arduino Internals also suggests alternative programming environments, since many Arduino hackers have a background language other than C or Java.
Of course, it is possible to optimize the way in which hardware and software interact—an entire chapter is dedicated to this field.

Arduino Internals doesn't just focus on the different parts of Arduino architecture, but also on the ways in which example projects can take advantage of the new and improved Arduino board. Wheat employs example projects to exemplify the hacks and algorithms taught throughout the book.

Arduino projects straddling the hardware-software boundary often require collaboration between people of different talents and skills which cannot be taken for granted. For this reason, Arduino Internals contains a whole chapter dedicated to collaboration and open source cooperation to make those tools and skills explicit.

One of the crowning achievements of an Arduino hacker is to design a shield or peripheral residing on the Arduino board, which is the focus of the following chapter. A later chapter takes specialization further by examining Arduino protocols and communications, a field immediately relevant to shields and the communication between peripherals and the board.

Finally, Arduino Internals integrates different skills and design techniques by presenting several projects that challenge you to put your newly-acquired skills to the test!

What you’ll learn
- To understand the internal heart of your Arduino board
- How to replace parts of the Arduino board with new, more powerful elements
- How to build a new Arduino board
- How to build your own peripherals and shields
- How to optimize your own code and existing libraries to run on your own Arduino device

Who this book is for
This book is geared towards intermediate-level Arduino hackers and makers, embedded system designers who want to know what Arduino is about, hardware designers who would like to change Arduino to suit their own requirements, and developers who would like to write optimized Arduino software.

Table of Contents
Hardware
Software
Atmel AVR
Supporting Hardware
Arduino Software
Optimizations
Hardware and Software Combined
Example Projects
Project Management
Hardware Design
Software Design
Networking
Tabletop Robot Project

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Arduino Wearables

Book Description
You've probably seen LED-decorated t-shirts and hats, and maybe even other electronic gadgets embedded in clothing, but with Arduino Wearables you can learn to make your own wearable electronic creations. 

This book is an introduction to wearable computing, prototyping, and smart materials using the Arduino platform. Every chapter takes you all the way from idea to finished project. Even if you have no experience with Arduino, this book will get you set up with all the materials, software, and hardware you need; you'll complete simple projects first, and then build on your growing expertise to make more complex projects. 

By the end of the book, you'll have learned:
- Electronics basics
- How to prototype successfully
- Arduino programming
- How to design and build your own wearable Arduino creations

Along the way you'll create fun and inspiring wearables, such as: 
- An LED bracelet: learn the basics of wearable electronics
- A synthesizer tie: accept user input and create output in response
- A solar-powered glow in the dark bag: create self-sufficient wearables
- A shape memory flower: store state and manipulate your wearables
- An EL wire dress: add designer touches to your wearables
- A beatbox hoodie: use a voice-activated sequencer and skin resistance to create the coolest of urban wearables

Arduino Wearables is the complete guide to getting started with Arduino and wearable computing. The 10 inspiring projects to make, learn from, and build upon will equip you for creating your own projects; the only limit is your imagination.

What you’ll learn
- The essence of wearable computing 
- The basics of electronics 
- The relationship between basic electronics and smart materials 
- Programming for the Arduino/LilyPad
- Circuit building and construction in a wearable context 
- Advanced methods for wearable prototyping 

Who this book is for
Electronics hobbyists, Arduino enthusiasts, and fabric artists who want to add something extra to their designs. Even if you've never worked with Arduino before, this book is still for you.

Table of Contents
1. Introduction 
2. Software
3. Hardware 
4. Smart materials 
5. LED bracelet 
6. Solar powered glow in the dark bag 
7. Synthesizer tie 
8. Zipper bag alarm 
9. Beat box hoodie 
10. Sunshine umbrella 
11. Beat dress 
12. Shape memory flower 
13. EL wire dress 
14. Making hardware tiny 

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Making Things Talk: Using Sensors, Networks, and Arduino to see, hear, and feel your world

Book Description
Building electronic projects that interact with the physical world is good fun. But when the devices you've built start to talk to each other, things really get interesting. With 33 easy-to-build projects, Making Things Talk shows you how to get your gadgets to communicate with you and your environment. It’s perfect for people with little technical training but a lot of interest.

Maybe you're a science teacher who wants to show students how to monitor the weather in several locations at once. Or a sculptor looking to stage a room of choreographed mechanical sculptures. In this expanded edition, you’ll learn how to form networks of smart devices that share data and respond to commands.

-Make microcontrollers, PCs, servers, and smartphones talk to each other.
- Call your home thermostat with a smartphone and change the temperature.
- Create your own game controllers that communicate over a network.
- Use ZigBee, Bluetooth, Infrared, and plain old radio to transmit sensor data wirelessly.
- Work with Arduino 1.0, Processing, and PHP—three easy-to-use, open source environments.
- Write programs to send data across the Internet, based on physical activity in your home, office, or backyard.

Table of Contents
Chapter 1 The Tools
Chapter 2 The Simplest Network
Chapter 3 A More Complex Network
Chapter 4 Look, Ma, No Computer! Microcontrollers on the Internet
Chapter 5 Communicating in (Near) Real Time
Chapter 6 Wireless Communication
Chapter 7 Sessionless Networks
Chapter 8 How to Locate (Almost) Anything
Chapter 9 Identification
Chapter 10 Mobile Phone Networks and the Physical World
Chapter 11 Protocols Revisited

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Making Things Talk: Practical Methods for Connecting Physical Objects

Book Description
Building electronic projects that interact with the physical world is good fun. But when devices that you've built start to talk to each other, things really start to get interesting. Through a series of simple projects, you'll learn how to get your creations to communicate with one another by forming networks of smart devices that carry on conversations with you and your environment. Whether you need to plug some sensors in your home to the Internet or create a device that can interact wirelessly with other creations, Making Things Talk explains exactly what you need.

This book is perfect for people with little technical training but a lot of interest. Maybe you're a science teacher who wants to show students how to monitor weather conditions at several locations at once, or a sculptor who wants to stage a room of choreographed mechanical sculptures. Making Things Talk demonstrates that once you figure out how objects communicate -- whether they're microcontroller-powered devices, email programs, or networked databases -- you can get them to interact.

Each chapter in contains instructions on how to build working projects that help you do just that. You will:
Make your pet's bed send you email
Make your own seesaw game controller that communicates over the Internet
Learn how to use ZigBee and Bluetooth radios to transmit sensor data wirelessly
Set up communication between microcontrollers, personal computers, and web servers using three easy-to-program, open source environments: Arduino/Wiring, Processing, and PHP.
Write programs to send data across the Internet based on physical activity in your home, office, or backyard
And much more

With a little electronics know-how, basic (not necessarily in BASIC) programming skills, a couple of inexpensive microcontroller kits and some network modules to make them communicate using Ethernet, ZigBee, and Bluetooth, you can get started on these projects right away. With Making Things Talk, the possibilities are practically endless.

Table of Contents
Chapter 1 The Tools
Chapter 2 The Simplest Network
Chapter 3 A More Complex Network
Chapter 4 Look Ma No Computer Microcontrollers on the Internet
Chapter 5 Communicating in Near Real Time
Chapter 6 Wireless Communication
Chapter 7 Sessionless Networks
Chapter 8 How to Locate Almost Anything
Chapter 9 Identification

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Selasa, 12 Februari 2013

Beginning Arduino Programming


Full Description
Beginning Arduino Programming allows you to quickly and intuitively develop your programming skills through sketching in code. This clear introduction provides you with an understanding of the basic framework for developing Arduino code, including the structure, syntax, functions, and libraries needed to create future projects. You will also learn how to program your Arduino interface board to sense the physical world, to control light, movement, and sound, and to create objects with interesting behavior.

With Beginning Arduino Programming, you'll get the knowledge you need to master the fundamental aspects of writing code on the Arduino platform, even if you have never before written code. It will have you ready to take the next step: to explore new project ideas, new kinds of hardware, contribute
back to the open source community, and even take on more programming languages.

What you’ll learn
1-Start programming quickly with Arduino sketches.
2-Write code that interacts with devices, such as LEDs, sensors, and motors.
3-Work with loops, functions, randomness, and delays in your Arduino projects.
4-Develop a style of writing code that reflects your individuality.
5-Use many of the Arduino libraries to control even more devices.
6-Read from RFID readers, write data to SD memory cards, and connect to the Internet using Ethernet.

Who this book is for
This book is for all Arduino board users who want to learn to program the Arduino board, regardless of hardware version or which devices are connected to the board. You do not need to have programmed before, but if you have, then you'll learn how to apply core coding features in the Arduino context.

Table of Contents
1-Getting Started
2-Sketching in Code
3-Working With Variables
4-Making Decisions
5-Digital Ins and Outs
6-Analog in, Analog out
7-Functions, Time, and Interrupts
8-Arrays for Arduino
9-Writing New Functions for Arduino
10-Arduino Libraries
11-Arduino Hardware 10
12-Where to Go from Here?
Appendix A: Common Circuits
Appendix B: Arduino Math

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Senin, 11 Februari 2013

Arduino Projects to Save the World


Book Description
Arduino Projects to Save the World shows that it takes little more than a few tools, a few wires and sensors, an Arduino board, and a bit of gumption to build devices that lower energy bills, help you grow our own food, monitor pollution in the air and in the ground, even warn you about earth tremors.

Arduino Projects to Save the World introduces the types of sensors needed to collect environmental data—from temperature sensors to motion sensors. You'll see projects that deal with energy sources—from building your own power strip to running your Arduino board on solar panels so you can actually proceed to build systems that help, for example, to lower your energy bills. Once you have some data, it's time to put it to good use by publishing it online as you collect it; this book shows you how.

The core of this book deals with the Arduino projects themselves:
1-Account for heat loss using a heat loss temperature sensor array that sends probes into every corner of your house for maximum measurement.
2-Monitor local seismic activity with your own seismic monitor.
3-Keep your Arduino devices alive in the field with a solar powered device that uses a smart, power-saving design.
4-Monitor your data and devices with a wireless radio device; place your sensors where you like without worrying about wires.
5-Keep an eye on your power consumption with a sophisticated power monitor that records its data wherever you like.

Arduino Projects to Save the World teaches the aspiring green systems expert to build environmentally-sound, home-based Arduino devices. Saving the world, one Arduino at a time.

What you’ll learn
1-Help the environment by using Arduino
2-Install and use environmental sensors
3-Use low-energy or solar energy sources for your Arduino board to avoid loading conventional energy grids
4-Build an Arduino-based seismic monitor to protect your home
5-Measure energy flows inside your home using temperature sensor arrays
6-Pull together your environmental data in an energy consumption monitor

Who this book is for
1-Programmers excited by Arduino
2-Arduino users looking for green projects
3-Embedded systems engineers interested in Arduino

Table of Contents
1-Saving the World: One Sensor at a Time
2-Spider Temps: A Temperature Measurement Tool with Six Legs
3-Jungle Power: Keeping an Arduino Alive on Solar, Batteries, and Super Capacitors
4-Tele-sensation: Wireless Communication for Long-Distance Measurement
5-Contributing to the Hive Mind: Submitting Your Data to Pachube
6-The Mass Effect: Measuring Earthquakes with This Seismometer
7-Staying Current: Keeping track of your power usage

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Building Wireless Sensor Networks: with ZigBee, XBee, Arduino, and Processing

Description
Get ready to create distributed sensor systems and intelligent interactive devices using the ZigBee wireless networking protocol and Series 2 XBee radios. By the time you're halfway through this fast-paced, hands-on guide, you'll have built a series of useful projects, including a complete ZigBee wireless network that delivers remotely sensed data.

Radio networking is creating revolutions in volcano monitoring, performance art, clean energy, and consumer electronics. As you follow the examples in each chapter, you'll learn how to tackle inspiring projects of your own. This practical guide is ideal for inventors, hackers, crafters, students, hobbyists, and scientists.

1-Investigate an assortment of practical and intriguing project ideas
2-Prepare your ZigBee toolbox with an extensive shopping list of parts and programs
3-Create a simple, working ZigBee network with XBee radios in less than two hours -- for under $100
4-Use the Arduino open source electronics prototyping platform to build a series of increasingly complex projects
5-Get familiar with XBee's API mode for creating sensor networks
6-Build fully scalable sensing and actuation systems with inexpensive components
7-Learn about power management, source routing, and other XBee technical nuances
8-Make gateways that connect with neighboring networks, including the Internet

Contents
Chapter 1 Getting Ready
Chapter 2 Up and Running
Chapter 3 Build a Better Doorbell
Chapter 4 Ins and Outs
Chapter 5 API and a Sensor Network
Chapter 6 Sleeping Then Changing the World
Chapter 7 Over the Borders
Chapter 8 More to Love
Appendix Resource Guide

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Arduino Cookbook


Description
Create your own toys, remote controllers, alarms, detectors, robots, and many other projects with the Arduino device. This simple microcontroller board lets artists and designers build a variety of amazing objects and prototypes that interact with the physical world. With this cookbook you can dive right in and experiment with more than a hundred tips and techniques, no matter what your skill level is.

The recipes in this book provide solutions for most common problems and questions Arduino users have, including everything from programming fundamentals to working with sensors, motors, lights, and sound, or communicating over wired and wireless networks. You'll find the examples and advice you need to begin, expand, and enhance your projects right away.

1-Get to know the Arduino development environment
2-Understand the core elements of the Arduino programming language
3-Use common output devices for light, motion, and sound
4-Interact with almost any device that has a remote control
5-Learn techniques for handling time delays and time measurement
6-Use simple ways to transfer digital information from sensors to the Arduino device
7-Create complex projects that incorporate shields and external modules
8-Use and modify existing Arduino libraries, and learn how to create your own

Table of Contents
Chapter 1 Getting Started
Chapter 2 Making the Sketch Do Your Bidding
Chapter 3 Using Mathematical Operators
Chapter 4 Serial Communications
Chapter 5 Simple Digital and Analog Input
Chapter 6 Getting Input from Sensors
Chapter 7 Visual Output
Chapter 8 Physical Output
Chapter 9 Audio Output
Chapter 10 Remotely Controlling External Devices
Chapter 11 Using Displays
Chapter 12 Using Time and Dates
Chapter 13 Communicating Using I2C and SPI
Chapter 14 Wireless Communication
Chapter 15 Ethernet and Networking
Chapter 16 Using, Modifying, and Creating Libraries
Chapter 17 Advanced Coding and Memory Handling
Chapter 18 Using the Controller Chip Hardware


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MintDuino: Building an Arduino-Compatible Breadboard Microcontroller


Description
Get started with MintDuino, the Maker Shed kit that's perfect for learning or teaching the fundamentals of how microcontrollers work. This hands-on book shows you how to build a complete MintDuino project from start to finish. Learn how to assemble the microcontroller on a breadboard (no soldering required), and immediately begin programming it.

You'll build the MintDuino Reflex Game in five separate stages or sub-tasks. Breaking down a large project into manageable tasks helps you track down errors quickly, and lets you see how each part of the circuit works. Once you complete the game, you'll have the resources and experience to tackle more MintDuino projects. If you’re interested in the fascinating world of microcontrollers, you'll enjoy this book.

1-Wire up and program the MintDuino to light an LED
2-Build a game that tests the reflexes of two players
3-Learn how to make your “game light” glow at random intervals
4-Construct a pushbutton circuit to control individual players’ LEDs
5-Put all of the components together, including simple code to control your game

Contents
Chapter 1 Build a Mintronics: MintDuino
Chapter 2 The MintDuino Reflex Game
Chapter 3 Subtask 1: Light an LED
Chapter 4 Subtask 2: Randomly Light an LED
Chapter 5 Subtask 3: Light an LED with a Pushbutton
Chapter 6 Subtask 4: Add Buttons and LEDs
Chapter 7 Subtask 5: Program the Game

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Jumat, 08 Februari 2013

Arduino Robotics

Full Description
This book will show you how to use your Arduino to control a variety of different robots, while providing step-by-step instructions on the entire robot building process. You'll learn Arduino basics as well as the characteristics of different types of motors used in robotics. You also discover controller methods and failsafe methods, and learn how to apply them to your project. The book starts with basic robots and moves into more complex projects, including a GPS-enabled robot, a robotic lawn mower, a fighting bot, and even a DIY Segway-clone.

1-Introduction to the Arduino and other components needed for robotics
2-Learn how to build motor controllers
3-Build bots from simple line-following and bump-sensor bots to more complex robots that can mow your lawn, do battle, or even take you for a ride

What you’ll learn
1-Basics of motor-control
2-Basics of PCB design and fabrication
3-R/C control and decoding
4-Autonomous sensor guidance
5-Frame building from various materials
6-Instructions for a variety of robot designs

Table of Contents
1-The Basics
2-Arduino for Robotics
3-Let’s Get Moving
4-Linus the Line-Bot
5-Wally the Wall-Bot
6-Making PCBs
7-The Bug-Bot
8-Explorer-Bot
9-RoboBoat
10-Lawn-Bot 400
11-The Seg-Bot
12-The Battle-Bot
13-Alternate Control

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Selasa, 05 Februari 2013

Learn Electronics with Arduino

Book Description
Have you ever wondered how electronic gadgets are created? Do you have an idea for a new proof-of-concept tech device or electronic toy but have no way of testing the feasibility of the device? Have you accumulated a junk box of electronic parts and are now wondering what to build?

Learn Electronics with Arduino will answer these questions to discovering cool and innovative applications for new tech products using modification, reuse, and experimentation techniques. You'll learn electronics concepts while building cool and practical devices and gadgets based on the Arduino, an inexpensive and easy-to-program microcontroller board that is changing the way people think about home-brew tech innovation.

Learn Electronics with Arduino uses the discovery method. Instead of starting with terminology and abstract concepts, You'll start by building prototypes with solderless breadboards, basic components, and scavenged electronic parts. Have some old blinky toys and gadgets lying around? Put them to work! You'll discover that there is no mystery behind how to design and build your own circuits, practical devices, cool gadgets, and electronic toys.

As you're on the road to becoming an electronics guru, you'll build practical devices like a servo motor controller, and a robotic arm. You'll also learn how to make fun gadgets like a sound effects generator, a music box, and an electronic singing bird.

What you’ll learn
1-Electronics fundamentals using the discovery method
2-How to make your own embedded diagnostics for your gadgets
3-How to drive servos and DC motors with Arduino
4-How to work with analog signals and sound
5-How to put photocells to work
6-How to create LED displays
7-Who this book is for

This book will appeal to inventors, engineers, educators, and technology students interested in exploring rapid product design concepts by modifying circuits, using the Arduino, and reuse of discarded non-functional electronics.

Table of Contents
1-An Electronic “Singing” Bird
2-A Mini Digital Roulette Game
3-An Interactive Light Sequencer Device
4-Physical Computing and DC Motor Control
5-Motion Control with an Arduino: Servo and Stepper Motor Controls
6-The Music Box
7-Fun with Haptics
8-Creating Smart Power with an Arduino
9-A Logic Checker
10-Man It's Hot: Temperature Measurement and Control

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Jumat, 01 Februari 2013

Practical Arduino: Cool Projects for Open Source Hardware


Create your own Arduino-based designs, gain in-depth knowledge of the architecture of Arduino, and learn the user-friendly Arduino language all in the context of practical projects that you can build yourself at home. Get hands-on experience using a variety of projects and recipes for everything from home automation to test equipment.

Arduino has taken off as an incredibly popular building block among ubicomp (ubiquitous computing) enthusiasts, robotics hobbyists, and DIY home automation developers. Authors Jonathan Oxer and Hugh Blemings provide detailed instructions for building a wide range of both practical and fun Arduino-related projects, covering areas such as hobbies, automotive, communications, home automation, and instrumentation.

Take Arduino beyond "blink" to a wide variety of projects from simple to challenging
Hands-on recipes for everything from home automation to interfacing with your car engine management system
Explanations of techniques and references to handy resources for ubiquitous computing projects
Supplementary material includes a circuit schematic reference, introductions to a range of electronic engineering principles and general hints & tips. These combine with the projects themselves to make Practical Arduino: Cool Projects for Open Source Hardware an invaluable reference for Arduino users of all levels. You'll learn a wide variety of techniques that can be applied to your own projects.

What you’ll learn
1-Communication with serial devices including RFID readers, temperature sensors, and GPS modules
2-Connecting Arduino to Ethernet and WiFi networks
3-Adding synthesized speech to Arduino
4-Linking Arduino to web services
5-Decoding data streams from commercial wireless devices
6-How to make DIY prototyping shields for only a couple of dollars

Who this book is for
This book is for hobbyists and developers interested in physical computing using a low-cost, easy-to-learn platform.

Table of Contents
1-Introduction
2-Appliance Remote Control
3-Time-Lapse Camera Controller
4-Virtual USB Keyboard
5-PS/2 Keyboard or Mouse Input
6-Security/Automation Sensors
7-Online Thermometer
8-Touch Control Panel
9-Speech Synthesizer
10-Water Flow Gauge
11-Oscilloscope/Logic Analyzer
12-Water Tank Depth Sensor
13-Weather Station Receiver
14-RFID Access Control System
15-Vehicle Telemetry Platform
16-Resources

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