Tampilkan postingan dengan label robotics. Tampilkan semua postingan
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Minggu, 14 Juli 2013

Artificial Intelligence: A Modern Approach


Book Description
Artificial Intelligence: A Modern Approach, offers the most comprehensive, up-to-date introduction to the theory and practice of artificial intelligence. Number one in its field, this textbook is ideal for one or two-semester, undergraduate or graduate-level courses in Artificial Intelligence.

Table of Contents
Part I: Artificial Intelligence
Chapter 1: Introduction
Chapter 2: Intelligent Agents
Part II: Problem-solving
Chapter 3: Solving Problems by Searching
Chapter 4: Beyond Classical Search
Chapter 5: Adversarial Search
Chapter 6: Constraint Satisfaction Problems
Part III: Knowledge, reasoning, and planning
Chapter 7: Logical Agents
Chapter 8: First-Order Logic
Chapter 9: Inference in First-Order Logic
Chapter 10: Classical Planning
Chapter 11: Planning and Acting in the Real World
Chapter 12: Knowledge Representation
Part IV: Uncertain knowledge and reasoning
Chapter 13: Quantifying Uncertainty
Chapter 14: Probabilistic Reasoning
Chapter 15: Probabilistic Reasoning over Time
Chapter 16: Making Simple Decisions
Chapter 17: Making Complex Decisions
Part V: Learning
Chapter 18: Learning from Examples
Chapter 19: Knowledge in Learning
Chapter 20: Learning Probabilistic Models
Chapter 21: Reinforcement Learning
Part VI: Communicating, perceiving, and acting
Chapter 22: Natural Language Processing
Chapter 23: Natural Language for Communication
Chapter 24: Perception
Chapter 25: Robotics
Part VII: Conclusions
Chapter 26: Philosophical Foundations
Chapter 27: AI: The Present and Future

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Jumat, 22 Maret 2013

Robot Development Using Microsoft Robotics Developer Studio

Book Description
The Microsoft® Robotics Developer Studio (MSRDS) and LEGO® robots together offer a flexible platform for creating robotic systems. Designed for novices with basic programming skills, Robot Development Using Microsoft® Robotics Developer Studio provides clear instructions on developing and operating robots. It includes an extensive array of examples, with corresponding step-by-step tutorials and explanations.

The first several chapters of the book introduce the development environment of MSRDS, including concurrency and coordination runtime (CCR), decentralized software services (DSS), visual simulation environment (VSE), and the Microsoft Visual Programming Language (MVPL). The text then covers the inputs and outputs to the robot and control logic and describes how MSRDS can be used to control a LEGO robot’s hearing and vision. It also presents a real-life example involving a sumo robot contest. The final chapter provides information on related academic courses, websites, and books.

The top-down approach used in this text helps readers think of a robot as a system rather than an assemblage of parts. Readers gain an understanding of methods for integration, design trade-offs, and teamwork—all essential skills for building robots. The MSRDS codes for all examples are available at http://msrds.caece.net/

Table of Contents
Challenges and Solutions in Robotics
Microsoft Robotics Development Platform
Microsoft Visual Programming Language (MVPL)
Visual Simulation Environment
Robot I/O Unit
Robot Motion Behavior
Controlling the Robot through Sounds
Robot Vision
A Real Application—Sumo Robot Contest
Related Learning Resources
Index

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Selasa, 19 Maret 2013

Bionics for the Evil Genius: 25 Build-it-Yourself Projects

Book Description
The best-selling Evil Genius format provides hobbyists with a fun and inexpensive way to learn bionics via 25 complete projects. Once the focus of popular 70's TV, bionics (integrating mechanical and electronic materials with living matter) are being used more than ever to replace or repair physiological or anatomical functions or disorders.

Table of Contents
SECTION ONE: INTRODUCTION
SECTION TWO: BIOLOGY AND ELECTRONICS
SECTION THREE: 25 PRACTICAL PROJECTS
Project 1: Experiments with an Electric Fish
Project 2: Visual Biofeedback
Project 3: Audio Biofeedback
Project 4: Nerves Stimulator
Project 5: Stroboscopic Lamp
Project 6: Bio-Amplifier
Project 7: Panic Generator
Project 8: Magnetic Field Generator
Project 9: Hypnotic LEDs
Project 10: Insect Repellent
Project 11: Bionic Trap
Project 12: Animal Conditioner
Project 13: White Noise Generator
Project 14: Bionic Ear
Project 15: Insect Killer
Project 16: Bionic Tactile Organ
Project 17: Lie Detector
Project 18: Bionic Smell Generator
Project 19: Experimenting with Oscillators
Project 20: Ionizer
Project 21: Tactile Hearing Aid
Project 22: Using the Multimeter in Bionic Experiments
Project 23: Bionic Vision
Project 24: Ecological Monitor
Project 25: Bat Ear
SECTION FOUR: ADDITIONAL INFORMATION
SECTION FIVE: RESOURCES
INDEX

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Sabtu, 16 Maret 2013

Make a Mind-Controlled Arduino Robot: Use Your Brain as a Remote

Book Description
Build a robot that responds to electrical activity in your brain—it’s easy and fun. If you’re familiar with Arduino and have basic mechanical building skills, this book will show you how to construct a robot that plays sounds, blinks lights, and reacts to signals from an affordable electroencephalography (EEG) headband. Concentrate and the robot will move. Focus more and it will go faster. Let your mind wander and the robot will slow down.

You’ll find complete instructions for building a simple robot chassis with servos, wheels, sensors, LEDs, and a speaker. You also get the code to program the Arduino microcontroller to receive wireless signals from the EEG. Your robot will astound anyone who wears the EEG headband.

This book will help you:
- Connect an inexpensive EEG device to Arduino
- Build a robot platform on wheels
- Calculate a percentage value from a potentiometer reading
- Mix colors with an RGB LED
- Play tones with a piezo speaker
- Write a program that makes the robot avoid boundaries
- Create simple movement routines

Table of Contents
Chapter 1 Building the Chassis
Chapter 2 Coding
Appendix Building the ScrewShield

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Selasa, 12 Maret 2013

Advances in Robot Kinematics: Motion in Man and Machine

Book Description
This book is a collection of 58 peer reviewed papers, which should be of interest to researchers inquiring about modern topics and methods in the kinematics, control and design of robotic manipulators. The papers consider the full range of robotic systems, including serial, parallel and cable driven manipulators, both planar and spatial. The systems range from being less than fully mobile to kinematically redundant to overconstrained. In addition to recognized areas, this book also presents recent advances in emerging areas such as the design and control of humanoids and humanoid subsystems, and the analysis, modeling and simulation of human body motions. As well as the mobility analysis of protein molecules and the development of machines which incorporate man.

Table of Contents
Part 1
Calibration and Validation of a Rigid Body Kinematic Model of Flexure Hinges
Dynamic Jacobian Inverses of Mobile Manipulator Kinematics
A Robust Forward Kinematics Analysis of 3-RPR Planar Platforms
Hierarchical Decomposition and Kinematic Abstraction with Virtual Articulations
Researching into Non-Singular Transitions in the Joint Space
MARIONET, A Family of Modular Wire-Driven Parallel Robots
Using Cosserat Point Theory for Estimating Kinematics and Soft-Tissue Deformation during Gait Analysis
Part 2
Mechanical Generators of 2-DoF Translation along a Ruled Surface
Worm-Like Robotic Locomotion in Flexible Environment
Actuation Strategy Based on the Acceleration Model for the 3-PRPR Redundant Planar Parallel Manipulator
Kinematics and Design of a 5-DOF Parallel Robot Used in Minimally Invasive Surgery
Main Theorem on Sch ¨onfliess-Singular Planar Stewart Gough Platforms
A Novel Actuation Module for Wearable Robots
Parallel Robot with Antagonistic Dielectric Elastomer Actuation for Human-Machine Interaction
Using Redundancy in Serial Planar Mechanisms to Improve Output-Space Tracking Accuracy
Part 3
Combining Structural and Kinematic Analysis Using Interval Analysis for a Wire-Driven Manipulator
Multiple-Point Kinematic Control of a Humanoid Robot
Optimum Design of a Pan-Tilt Drive for Parallel Robots
LQP-Based Controller Design for Humanoid Whole-Body Motion
Persistent Screw Systems
Localisation of the Instantaneous Axis of Rotation in Human Joints
A Kinematic Observation and Conjecture for Creating Stable Constructs of a Peptide Nanoparticle
Forward Kinematic Problem of 5-PRUR Parallel Mechanisms Using Study Parameters
Part 4
The Development of a Reconfigurable Parallel Robot with Binary Actuators
On the Design of 5R Serial Manipulators with Isotropic Positioning
A Virtual Mechanism Enhanced Approach for Object Tracking with Humanoid Robot Head
Tangent Space RRT with Lazy Projection: An Efficient Planning Algorithm for Constrained Motions
Part 5
Equilibrium Analysis of Tensegrity Structures with Elastic Ties
Singularity Analysis of Lower-Mobility Parallel Robots with an Articulated Nacelle
Human Motion Reconstruction and Synthesis of Human Skills
Overconstrained Mechanisms with Radially Reciprocating Motion
Control of Bipedal Turning While Running
Geometrico-Static Analysis of Under-Constrained Cable-Driven Parallel Robots
The Inverse Kinematics of 3-D Towing
A Complete Method for Workspace Boundary Determination
Part 6
Inverse Kinematics of Humanoid-Robot Reaching through Human Visuo-Motor Learning
Automated Fitting of an Elastokinematic Surrogate Mechanism for Forearm Motion from MRI Measurements
Self-Motions of 6–3 Stewart–Gough Type Parallel Manipulators
Constraint Compliant Control for a Redundant Manipulator in a Cluttered Environment
Geometric Interpolation by Quartic Rational Spline Motions
Position Level Kinematics of the Atlas Motion Platform
An Optimum Path Planning for LARM Clutched Arm
A Simple Kinematic Model of a Human Body for Virtual Environments
Part 7
On the Development of Low Mass Shaking Force Balanced Manipulators
Singularity-Invariant Leg Rearrangements in Stewart–Gough Platforms
Geometric Kinematics of Rigid Bodies with Point Contact
Singularity Locus of 6–4 Fully-Parallel Manipulators
The Pre-Stereographic Model of the General Three-System of Screws
Difficulty of Kinematic Synthesis of Usable Constrained Planar 6R Robots
Stiffness Analysis of Parallel Manipulators with Preloaded Passive Joints
Characterization of Parallel Manipulator Available Wrench Set Facets
Part 8
Constraint-Screw System Based Synthesis of Limb Arrangement of the 3-PUP Parallel Mechanism
On Structural Properties of Sets of Finite Displacement Screws
An Autonomous and Safe Homing Strategy for Parallel Kinematic Five-Bar Manipulators
Singularities of Regional Manipulators Revisited
Robot-Based HiL Test of Joint Endoprostheses
An Algorithm for Real-Time Forward Kinematics of Cable-Driven Parallel Robots
Numerical Synthesis of Overconstrained Mechanisms Based on Screw Theory

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Senin, 11 Maret 2013

Robot motion planning and control

Book Description
How can a robot decide what motions to perform in order to achieve tasks in the physical world? Robot motion planning encompasses several different disciplines, most notably robotics, computer science, control theory and mathematics. This volume presents an interdisciplinary account of recent developments in the field. Topics covered include: combining geometric algorithms and control techniques to account for the nonholonomic constraints of most mobile robots; the mathematical machinery necessary for understanding nonholonomic systems; applying optimal techniques to compute optimal paths; feedback control for nonholonomic mobile robots; probabilistic algorithms and new motion planning approaches; and a survey of recent techniques for dealing with collision detection.

Table of Contents
- Guidelines in Nonholonomic Motion Planning for Mobile Robots.
- Geometry of Nonholonomic Systems.
- Optimal Trajectories for Nonholonomic Mobile Robots.
- Feedback Control of a Nonholonomic Car-Like Robot.
- Probabilistic Path Planning.
- Collision Detection Algorithms for Motion Planning.

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Sabtu, 09 Maret 2013

Make: Arduino Bots and Gadgets

Book Description
Want to build your own robots, turn your ideas into prototypes, control devices with a computer, or make your own cell phone applications? It's a snap with this book and the Arduino open source electronic prototyping platform. Get started with six fun projects and achieve impressive results quickly.

Gain the know-how and experience to invent your own cool gadgets.

With Arduino, building your own embedded gadgets is easy, even for beginners. Embedded systems are everywhere—inside cars, children’s toys, and mobile phones. This book will teach you the basics of embedded systems and help you build your first gadget in just a few days. Each learn-as-you-build project that follows will add to your knowledge and skills.

- Experiment with Arduino, the popular microcontroller board
- Build robots and electronic projects with easy-to-follow instructions
- Turn your ideas into working physical prototypes
- Use Android phones as remote controls in your projects
- Work with an uncomplicated programming language created for artists, designers, and hobbyists
- Get everyone involved, with projects that even beginners can build

Table of Contents
Chapter 1 Introduction
Chapter 2 Arduino: The Brains of an Embedded System
Chapter 3 Stalker Guard
Chapter 4 Insect Robot
Chapter 5 Interactive Painting
Chapter 6 Boxing Clock
Chapter 7 Remote for a Smart Home
Chapter 8 Soccer Robot

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Kamis, 07 Maret 2013

Making Things Talk: Using Sensors, Networks, and Arduino to see, hear, and feel your world

Book Description
Building electronic projects that interact with the physical world is good fun. But when the devices you've built start to talk to each other, things really get interesting. With 33 easy-to-build projects, Making Things Talk shows you how to get your gadgets to communicate with you and your environment. It’s perfect for people with little technical training but a lot of interest.

Maybe you're a science teacher who wants to show students how to monitor the weather in several locations at once. Or a sculptor looking to stage a room of choreographed mechanical sculptures. In this expanded edition, you’ll learn how to form networks of smart devices that share data and respond to commands.

-Make microcontrollers, PCs, servers, and smartphones talk to each other.
- Call your home thermostat with a smartphone and change the temperature.
- Create your own game controllers that communicate over a network.
- Use ZigBee, Bluetooth, Infrared, and plain old radio to transmit sensor data wirelessly.
- Work with Arduino 1.0, Processing, and PHP—three easy-to-use, open source environments.
- Write programs to send data across the Internet, based on physical activity in your home, office, or backyard.

Table of Contents
Chapter 1 The Tools
Chapter 2 The Simplest Network
Chapter 3 A More Complex Network
Chapter 4 Look, Ma, No Computer! Microcontrollers on the Internet
Chapter 5 Communicating in (Near) Real Time
Chapter 6 Wireless Communication
Chapter 7 Sessionless Networks
Chapter 8 How to Locate (Almost) Anything
Chapter 9 Identification
Chapter 10 Mobile Phone Networks and the Physical World
Chapter 11 Protocols Revisited

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Making Things Talk: Practical Methods for Connecting Physical Objects

Book Description
Building electronic projects that interact with the physical world is good fun. But when devices that you've built start to talk to each other, things really start to get interesting. Through a series of simple projects, you'll learn how to get your creations to communicate with one another by forming networks of smart devices that carry on conversations with you and your environment. Whether you need to plug some sensors in your home to the Internet or create a device that can interact wirelessly with other creations, Making Things Talk explains exactly what you need.

This book is perfect for people with little technical training but a lot of interest. Maybe you're a science teacher who wants to show students how to monitor weather conditions at several locations at once, or a sculptor who wants to stage a room of choreographed mechanical sculptures. Making Things Talk demonstrates that once you figure out how objects communicate -- whether they're microcontroller-powered devices, email programs, or networked databases -- you can get them to interact.

Each chapter in contains instructions on how to build working projects that help you do just that. You will:
Make your pet's bed send you email
Make your own seesaw game controller that communicates over the Internet
Learn how to use ZigBee and Bluetooth radios to transmit sensor data wirelessly
Set up communication between microcontrollers, personal computers, and web servers using three easy-to-program, open source environments: Arduino/Wiring, Processing, and PHP.
Write programs to send data across the Internet based on physical activity in your home, office, or backyard
And much more

With a little electronics know-how, basic (not necessarily in BASIC) programming skills, a couple of inexpensive microcontroller kits and some network modules to make them communicate using Ethernet, ZigBee, and Bluetooth, you can get started on these projects right away. With Making Things Talk, the possibilities are practically endless.

Table of Contents
Chapter 1 The Tools
Chapter 2 The Simplest Network
Chapter 3 A More Complex Network
Chapter 4 Look Ma No Computer Microcontrollers on the Internet
Chapter 5 Communicating in Near Real Time
Chapter 6 Wireless Communication
Chapter 7 Sessionless Networks
Chapter 8 How to Locate Almost Anything
Chapter 9 Identification

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Sabtu, 02 Maret 2013

Embedded Robotics: Mobile Robot Design and Applications With Embedded Systems

Book Description
This book presents a unique examination of mobile robots and embedded systems, from introductory to intermediate level. It is structured in three parts, dealing with Embedded Systems (hardware and software design, actuators, sensors, PID control, multitasking), Mobile Robot Design (driving, balancing, walking, and flying robots), and Mobile Robot Applications (mapping, robot soccer, genetic algorithms, neural networks, behavior-based systems, and simulation). The book is written as a text for courses in computer science, computer engineering, IT, electronic engineering, and mechatronics, as well as a guide for robot hobbyists and researchers.

Table of Contents (3rd Edition)
PART I: EMBEDDED SYSTEMS
1 Robots and Controllers
2 Central Processing Unit
3 Sensors
4 Actuators
5 Control
6 Multitasking
7 Wireless Communication
PART II: MOBILE ROBOT DESIGN
8 Driving Robots
9 Omni-Directional Robots
10 Balancing Robots
11 Walking Robots
12 Autonomous Planes
13 Autonomous Vessels and Underwater Vehicles
14 Robot Manipulators
15 Simulation Systems
PART III: MOBILE ROBOT APPLICATIONS
16 Localization and Navigation
17 Maze Exploration
18 Map Generation
19 Real-Time Image Processing
20 Robot Soccer
21 Neural Networks
22 Genetic Algorithms
23 Genetic Programming
24 Behavior-Based Systems
25 Evolution of Walking Gaits
26 Automotive Systems
27 Outlook

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Make and Program Your Own Robots: For the Sinclair Spectrum


Table of Contents
Linking Up Robots to Your Computer
Programming and Robot Control
Wiring and Electrical Circuits
Using LEGO
Projects
1- Walking Android
2- Whirly Turtle
3- Lift Operator
4- Card reader
5- Mini-arm
6- Plotter
7-Maxi-arm

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Kamis, 28 Februari 2013

Principles of Robot Motion: Theory, Algorithms, and Implementations

Book Overview
Robot motion planning has become a major focus of robotics. Research findings can be applied not only to robotics but to planning routes on circuit boards, directing digital actors in computer graphics, robot-assisted surgery and medicine, and in novel areas such as drug design and protein folding. This text reflects the great advances that have taken place in the last ten years, including sensor-based planning, probabalistic planning, localization and mapping, and motion planning for dynamic and nonholonomic systems. Its presentation makes the mathematical underpinnings of robot motion accessible to students of computer science and engineering, rleating low-level implementation details to high-level algorithmic concepts.

Table of Contents
1- Introduction
2- Bug Algorithms
3- Configuration Space
4- Potential Functions
5- Roadmaps
6- Cell Decomposition
7- Sampling-Based Algorithms
8- Kalman Filtering
9- Bayesian Methods
10- Robot Dynamics
11- Trajectory Planning
12- Nonholonomic and Underactuated Systems

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DIY Satellite Platforms: Building a Space-Ready General Base Picosatellite for Any Mission

Book Description
Want to build your own satellite and launch it into space? It’s easier than you may think. The first in a series of four books, this do-it-yourself guide shows you the essential steps needed to design a base picosatellite platform—complete with a solar-powered computer-controlled assembly—tough enough to withstand a rocket launch and survive in orbit for three months.

Whether you want to conduct scientific experiments, run engineering tests, or present an orbital art project, you’ll select basic components such as an antenna, radio transmitter, solar cells, battery, power bus, processor, sensors, and an extremely small picosatellite chassis. This entertaining series takes you through the entire process—from planning to launch.

- Prototype and fabricate printed circuit boards to handle your payload
- Choose a prefab satellite kit, complete with solar cells, power system, and on-board computer
- Calculate your power budget—how much you need vs. what the solar cells collect
- Select between the Arduino or BasicX-24 onboard processors, and determine how to use the radio transmitter and sensors
- Learn your launch options, including the providers and cost required
- Use milestones to keep your project schedule in motion

Table of Contents
Chapter 1 Overview
Chapter 2 PCB Fab, Soldering, and Electronics
Chapter 3 Chassis, Structure, and Gross Anatomy
Chapter 5 Programming and Coding
Chapter 6 Launching and Rockets
Chapter 7 Milestones and Planning

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Intermediate Robot Building, 2nd Edition

Book Overview
Intermediate Robot Building, Second Edition offers you the kind of real-world knowledge that only renowned author David Cook can offer.

In this book, you’ll learn the value of a robot heartbeat and the purpose of the wavy lines in photocells. You’ll find out what electronic part you should sand. You’ll discover how a well-placed switch can help a robot avoid obstacles better than a pair of feelers. And you’ll avoid mistakes that can cause a capacitor to explode.

Want a robot that can explore rooms, follow lines, or battle opponents in mini-sumo? This book presents step-by-step instructions and circuit and part descriptions so that you can build the robot featured in the book or apply the modules to your own robot designs.

Finally, you’ll find the complete schematics for Roundabout, a room explorer that requires no programming and uses only off-the-shelf electronics. With Roundabout, you’ll use many of the same techniques used by professional robotics engineers, and you’ll experience many of the same challenges and joys they feel when a robot “comes to life.”

What you’ll learn
- How to build a robot from scratch
- Digital electronics and moderate machining
- How to use and integrate modern modules useful to all robots: power supplies, motor couplers, motor drivers (including H-bridges), opponent and obstacle detectors, and floor sensors.
- How to embrace and extend the base robot design
- How to use Roundabout, which operates with off-the-shelf brains, so that no programming is required
- How the additions of a microcontroller, configuration switches, and even a music module all come together as a final two-tier automaton showing a versatile Robot who is seemingly the master of its domain.

Who this book is for
This book is aimed at intermediate builders: adults, college students, and advanced high school students. It requires background experience in electronics, at least to the extent covered by Robot Building for Beginners.

Because the hobby involves soldering, electricity, and light machining, the writing is targeted toward individuals with those capabilities.

The book has been referenced in a number of high school and college courses.

Table of Contents
Assembling a Modular Robot
Comparing Two Types of Homemade Motor Couplers and Common Errors to Avoid
Making a Fixture and Drilling Solid Rods for a Coupler
Finishing the Solid-Rod Motor Coupler
Building a Motor Inside a Wheel
Understanding the Standards and Setup for Electronic Experiments
Creating a Linear Voltage-Regulated Power Supply
Making Robot Power Supply Improvements
Driving Miss Motor
Driving Mister Motor
Creating an Infrared Modulated Obstacle, Opponent, and Wall Detector
Fine-Tuning the Reflector Detector
Roundabout Robot!
Test Driving Roundabout
If I Only Had a Brain
Building Roundabout’s Daughterboard
Adding the Floor Sensor Module
Cooking Up Some Robot Stew

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Senin, 25 Februari 2013

Do-it-yourself (DIY) Robotics and Sensors with the Commodore Computer: Practical Projects for Control Applications



Table of Contents
Getting Started
Signal Inputs
Graphic Design with a Joystick
Logic In and Out
Analogue Input for the PET and 64
Stepper Motors and Their Use
A Simple Turtle
Interfacing a Robot
Analogue Output and Position Servos
Simple Robot Vision
Whatever Next?

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Robot Intelligence: An Advanced Knowledge Processing Approach

Overview
Robot intelligence has become a major focus of intelligent robotics. Recent innovation in computational intelligence including fuzzy learning, neural networks, evolutionary computation and classical Artificial Intelligence provides sufficient theoretical and experimental foundations for enabling robots to undertake a variety of tasks with reasonable performance. This book reflects the recent advances in the field from an advanced knowledge processing perspective; there have been attempts to solve knowledge based information explosion constraints by integrating computational intelligence in the robotics context.

Table of Contents
1- Programming by Demonstration of Robot Motions
2- Grasp Recognition by Fuzzy Modeling and Hidden Markov Models
3- Distributive Adaptive Coordinated Control of Multi-Manipulator Systems Using Neural Networks
4- A New Framework for View-Invariant Human Action Recognition
5- Using Fuzzy Gaussian Inference and Genetic Programming to Classify Human 3D Motion
6-  Obstacle Detection Using Cross-Ratio and Disparity Velocity
7- Learning and Vision-Based Obstacle Avoidance and Navigation
8- A Fraction Distortion Model for Accurate Camera Calibration and Correction
9- A Leader-Follower Flocking System Based on Estimated Flocking Center
10- A Behavior Based Control System for Surveillance UAVs
11- Hierarchical Composite Anti-Disturbance Control for Robotic Systems Using Robust Disturbance Observer.
12- Autonomous Navigation for Mobile Robots with Human-Robot Interaction
13- Prediction-Based perceptual System of a partner Robot for Natural Communication

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Sabtu, 23 Februari 2013

Robot Builder's Bonanza, 3rd Edition

Overview
#1 ROBOTICS BOOK OF ALL TIME SUPER-CHARGED BY A FAMOUS NEW CO-AUTHOR AND UPDATED TO REFLECT STATE-OF-THE-ART ADVANCES.
Everybody's favorite amateur robotics book is bolder and better than ever -- and now features the field's "grand master" Myke Predko as the new author! Author duo McComb and Predko bring their expertise to this fully-illustrated robotics "bible" to enhance the already incomparable content on how to build -- and have a universe of fun -- with robots. Projects vary in complexity so everyone from novices to advanced hobbyists will find something of interest.

NEW TO THIS EDITION:
* 30 completely new projects
* All projects have been revamped to be more customizable
* More visual -- illustrations of the final product are right at the beginning of the chapter

Everything you need to build from plans provided or create your own designs:
* Robot Basics * Construction Techniques * Computer and Electronic Control * Power, Motors, and Locomotion * Practical Robotics Projects * Sensors and Navigation * Robot Programming * Tips, Tricks, and Tidbits

Table of Contents
PART 1—ROBOT BASICS
Chapter 1—The Robot Experimenter
Chapter 2—Anatomy of a Robot
Chapter 3—Structural Materials
Chapter 4—Buying Parts
Chapter 5—Electronic Components
Chapter 6—Tools
Chapter 7—Electronic Construction Techniques
PART 2—ROBOT PLATFORM CONSTRUCTION
Chapter 8—Plastic Platforms
Chapter 9—Wooden Platforms
Chapter 10—Metal Platforms
Chapter 11—Hacking Toys
PART 3—COMPUTERS AND ELECTRONIC CONTROL
Chapter 12—An Overview of Robot “Brains”
Chapter 13—Programming Fundamentals
Chapter 14—Computer Peripherals
Chapter 15—The BASIC Stamp 2 Microcontroller
Chapter 16—Remote Control Systems
PART 4—POWER, MOTORS, AND LOCOMOTION
Chapter 17—Batteries and Robot Power Supplies
Chapter 18—Principles of Robot Locomotion
Chapter 19—Choosing the Right Motor
Chapter 20—Working with DC Motors
Chapter 21—Working with Stepper Motors
Chapter 22—Working with Servo Motors
PART 5—PRACTICAL ROBOTICS PROJECTS
Chapter 23—Building a Roverbot
Chapter 24—Building a Heavy-Duty Six-Legged Walking Robot
Chapter 25—Advanced Robot Locomotion Systems
Chapter 26—Reaching Out with Robot Arms
Chapter 27—Building a Revolute Coordinate Arm
Chapter 28—Experimenting with Gripper Designs
PART 6—SENSORS AND NAVIGATION
Chapter 29—The Sense of Touch
Chapter 30—Object Detection
Chapter 31—Sound Input and Output
Chapter 32—Robot Vision
Chapter 33—Navigation
Chapter 34—Fire Detection Systems
Chapter 35—Experimenting with Tilt and Gravity Sensors
Chapter 36—Home Robots and How Not to Chew Up Your Furniture
PART 7—PUTTING IT ALL TOGETHER
Chapter 37—Robot Tasks, Operations, and Behaviors
Chapter 38—Integrating the Blocks
Chapter 39—Failure Analysis
Chapter 40—Setting Up Workshops, Demonstrations, and Competitions

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Robot Builder's Cookbook: Build and Design Your Own Robots

Overview
Owen Bishop introduces, through hands-on project work, the mechanics, electronics and programming involved in practical robot design-and-build. The use of the PIC microcontroller throughout provides a painless introduction to programming whilst harnessing the power of a highly popular microcontroller used by students and design engineers worldwide.

This is a book for first-time robot builders, advanced builders wanting to know more about programming robots and students in Further and Higher Education tackling microcontroller-based practical work. They will all find this book a unique and exciting source of projects, ideas and techniques, to be combined into a wide range of fascinating robots.

* Full step-by-step instructions for 5 complete self-build robots
* Introduces key techniques in electronics, programming and construction - for robust robots that work first time
* Illustrations, close-up photographs and a lively, readable text make this a fun and informative guide for novice and experienced robot builders

Table of contents
Introduction
1- Robot Behavior
2- Robot Mechanics
3- Robot Electronics
4- PICs in Control
5- PIC programming
6- Projects

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Jumat, 15 Februari 2013

PIC Robotics: A Beginner's Guide to Robotics Projects Using the PIC Micro

Book Overview
Here's everything the robotics hobbyist needs to harness the power of the PICMicro MCU!
In this heavily-illustrated resource, author John Iovine provides plans and complete parts lists for 11 easy-to-build robots each with a PICMicro "brain.” The expertly written coverage of the PIC Basic Computer makes programming a snap -- and lots of fun.

Contents
Chapter 1. Robot Intelligence
Chapter 2. Installing the Compiler
Chapter 3. Installing THE EPIC Software
Chapter 4. CodeDesigner
Chapter 5. Using DOS to Code, Compile, and Program
Chapter 6. Testing the PIC Microcontroller
Chapter 7. Intelligence
Chapter 8. Walter's Turtle
Chapter 9. Braitenberg Vehicles
Chapter 10. Hexapod Walker
Chapter 11. Speech Recognition
Chapter 12. Robotic Arm
Chapter 13. Bi-Pedal Walker Robot
Chapter 14. Robotic Vision System

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Jumat, 08 Februari 2013

Arduino Robotics

Full Description
This book will show you how to use your Arduino to control a variety of different robots, while providing step-by-step instructions on the entire robot building process. You'll learn Arduino basics as well as the characteristics of different types of motors used in robotics. You also discover controller methods and failsafe methods, and learn how to apply them to your project. The book starts with basic robots and moves into more complex projects, including a GPS-enabled robot, a robotic lawn mower, a fighting bot, and even a DIY Segway-clone.

1-Introduction to the Arduino and other components needed for robotics
2-Learn how to build motor controllers
3-Build bots from simple line-following and bump-sensor bots to more complex robots that can mow your lawn, do battle, or even take you for a ride

What you’ll learn
1-Basics of motor-control
2-Basics of PCB design and fabrication
3-R/C control and decoding
4-Autonomous sensor guidance
5-Frame building from various materials
6-Instructions for a variety of robot designs

Table of Contents
1-The Basics
2-Arduino for Robotics
3-Let’s Get Moving
4-Linus the Line-Bot
5-Wally the Wall-Bot
6-Making PCBs
7-The Bug-Bot
8-Explorer-Bot
9-RoboBoat
10-Lawn-Bot 400
11-The Seg-Bot
12-The Battle-Bot
13-Alternate Control

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